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Thomas Karlsson
Thomas Karlsson
Lead Visual Development Artist @ Rovio
Stockholm, Sweden

Summary

Dear Reader,

I am Thomas, an easy-going and hardworking individual who is passionate about his craft. I am currently working as a Lead Visual Development Artist at Rovio.

I thoroughly enjoy working in the industry, and I am always looking for new ways to evolve within the entertainment business, excel at any given task and to really find my place in the development process, trying to make the product a better one. I enjoy the fast-paced nature of game development, the chance to always find new ways to solve problems together with my colleagues, and to be part of a talented crew in a creative environment.

I hope that you are having a nice day!

Skills

Concept ArtConcept DesignDigital PaintingEnvironment DesignIllustrationMarketing IllustrationCharacter DesignCreature DesignVisual DevelopmentCostume DesignTeam ManagementColor Management2DScrumLeadSprintVisDev

Software proficiency

Photoshop
Photoshop
Unity
Unity
Jira
Jira
Maya
Maya
SketchUp
SketchUp
Frostbite Engine
Frostbite Engine

Productions

    • Video Game
      RuneScape
    • Year
      2001
    • Role
      Senior Concept Artist
    • Company
      Jagex
    • Video Game
      Need for Speed
    • Year
      2015
    • Role
      World Art QA Analyst
    • Company
      EA - Ghost Games
    • Video Game
      Need for Speed: Rivals
    • Year
      2013
    • Role
      QA Analyst
    • Company
      EA - Ghost Games

Experience

  • Lead 2D Artist at Vasco Games
    Emmen, NL
    November 2015 - June 2016